Log In  
BBS > Lexaloffle Community Superblog
This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

All | Following | PICO-8 | Voxatron | General | Off-site
[ :: Read More :: ]

Cart #drowsypaul-3 | 2021-11-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


This is my very first pico 8 game.
It's very rough and I just wanted to see how it would go.

Paul is sleepy. You are paul. Get to bed and don't fall asleep on the floor.

The aim of this game is to get to your bed by dodging crazy obstacles!
But be careful!
You have twenty seconds before Paul falls asleep on the floor... collect coffee to prevent this from occurring!
Paul encounters invisible walls, blood-stained spikes, locked doors, bounce pads, and magical portals!

Will you help Paul get to bed?

P#100259 2021-11-17 08:53 ( Edited 2021-11-20 23:09)
[ :: Read More :: ]

[updated from WIP post]

I saw the announcement for this week's TweetTweetJam #7 and here's a barely-roguelike in 560 characters.

Feedback, or suggestions for other character shaving welcome!

Cart #twrogue-2 | 2021-11-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Gameplay:

  • Use arrow keys and try to get as high a score or level as possible (my personal records are 140 points and level 8, but it's hard)
  • Hitting two arrow keys at once lets you move diagonally (but requires some skill+luck on a keyboard!)
  • Every heart (♥) you collect raises your score
  • Every step you take or spike (∧) you step on lowers your score
  • The house (⌂) transports you to a new more challenging level (and raises your score)
  • The game ends if you are eaten by the dragon(🐱) or your score drops to 0...
  • To restart the game you'll need to reload

Note: the game is definitely unfair in that it can generate a level where it's impossible to reach the goal or avoid the dragon (though note the diagonal-move trick above) and you'll have to reload and try again.

If I find time I will come back to it based on @dw817's comment below and figure out if I can cut some functionality (maybe level progression) and add in a way to organically generate a known-solvable map layout.

side note: I had a question about flip() but couldn't reproduce it, so removed it

P#100252 2021-11-17 05:25 ( Edited 2021-12-11 19:10)
[ :: Read More :: ]

Cart #ketabarihu-0 | 2021-11-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


TO LOAD THIS GAME IN IMMEDIATE MODE TYPE:

load #ketabarihu

VVhat's up ?
11-21-21

  • Used the timer from my earlier game, "Star Wars Shooter" for greater timing accuracy.
    Should run the same speed now either online or offline.

. . .

Cart #wuzuhageso-0 | 2021-11-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


This cart ^ runs faster online than offline, especially during gameplay. Something for @zep to examine perhaps.

. . .

One of the very first color computers I was introduced to years ago was the Apple ][.

Now I know I started a series in here called Applecart and - I may return back to it. We'll see. But for now I thought I would share with you one of the complete games I wrote back when i was 11-years old in INTEGER basic and back on the Apple ][ computer. And I may write more LORES games although I have a different project in mind now that this one is complete.

JANITOR

It was a unique idea for its time what with everyone on the Apple ][ making 6502 machine-language space shooters in HIRES graphics (280x192) and incredibly complex tactical games in text only (40x24) in Applesoft Floating Point BASIC - few people except amateurs such as myself were making LORES games (40x40 pixels) and often in INTEGER basic as it was faster than FLOATING POINT basic.

I even made a bit of a story for it.

. . .

You knew when you applied for a position at the local gym that they weren't going to give you a great job. You have to blame your mustache you think. It was always just the right size and shape as a miniature pushbroom. And sure enough the moment your boss saw you he scratched his chin for less than 5-seconds, pointed a beefy finger at you and said, "Janitor !"

Well it wouldn't be so bad if the place was empty at night but this workaholic he wants you to clean while people are still milling around and exercising in the middle of the day ! And almost all of them are litterbugs ! After eating their snack or drinking their beverage they toss it right down on the floor - right in front of you and then dash out hoping you won't catch them ! So your mission is clear.

Clean up the trash on this floor with your pushbroom. Push it all into the wastebasket that is in the middle of the room. And do so in record time. If you can catch a few litterbugs on the way so much the better and oh yes - there is a mystery ??? It will net you big points if you can find it ! It can even appear more than once and it is up to you to find it ...

If you do find the secret, be the first to post what it is - and if you're especially worldly and wise - why it's an important item to find in the Apple ][ computer.

. . .

At the beginning you will be treated to a nice Apple ][ "emulator" Press (O) key to continue through it.

Once you have saved your high score and it has at least one point in it, when you restart this cart from the beginning, you can press (X) to go straight to the game.

Use the arrow keys to navigate your player once you have left the elevator. To push trash merely put your player up against it and move in the direction you want it to travel. The giant "U" in the center is the trash can. Push your trash all the way down to the bottom and it will vanish and you will receive 2-points, just like in basketball.

When a litterbug comes by, they will be in quite a hurry and often throwing trash on the floor as they go. If you're quick enough, you can catch them by the scruff of their neck and net yourself a cool 10-points.

There is a bonus ??? too. I'm not going to say what it is but it has to do with a bug I came across back when I wrote the game originally - having to do with the LORES graphics. At the time I had it when I was 11-years old I just worked around it. Today I exploit it for big points. You can get a 35 whopping points if you know what you are doing. Knowledge of the Apple ][ may help here. And a CLUE is actually given before the game begins.

High-score is saved so when you play later you can compete against it - but you only have 60-seconds to clean the floor. It is very unlikely you will be able to clean the entire floor as you are just after points in this case and your boss pays not by cleanliness but the amount of trash you've put away.

When your time is up, the elevator will re-open, return to it and the game is complete.

To start a new game, press (X) and remember, to bypass the Apple ][ boot, you can press (X) again - once you have saved a high score greater than zero points.

If you have any questions, comments, or kerosene, please let me know in the section below.
Also if you find a bug or think the scoring system could be changed.

See if you can beat my high-score of 108 (played online).

Enjoy !

P#100234 2021-11-16 18:58 ( Edited 2021-11-21 21:26)
[ :: Read More :: ]

Cart #flappycrow05-0 | 2021-12-15 | Code ▽ | Embed ▽ | No License
13

Control

arrow -> move
z -> jump
x -> pary, reflection

Tips: After Second Heart, you Need to Parry.

Enjoy!!

itch page -> https://hikokyoujurou.itch.io/flappycrow

update
11/29/2021 changed camera move.

P#100215 2021-11-16 13:14 ( Edited 2021-12-15 06:35)
[ :: Read More :: ]

@zep has apparently been a very busy boy from the beginning.

Outside of Pico-8

https://www.lexaloffle.com/pico-8.php
https://www.lexaloffle.com/bbs/?cat=7

and Voxatron

https://www.lexaloffle.com/voxatron.php
https://www.lexaloffle.com/bbs/?cat=6

There are a few hidden gems, other games and systems he has created that you might be interested in, some of which are still being supported and modded.

You may have heard of it briefly but never saw it called, "ZEN PUZZLE GARDEN."

https://www.lexaloffle.com/zen.php
https://www.lexaloffle.com/bbs/?cat=3

. . .

The other he wrote is called, "CHOCOLATE CASTLE." and seems to be a nice and robust puzzle game where you can make and share your own brain teasers with others. I'm definitely interested in this one.

https://www.lexaloffle.com/choc.php
https://www.lexaloffle.com/bbs/?cat=4

. . .

He also did one more clearly for those interested in adventure games called, "JASPER'S JOURNEYS." Note the icons showing usage of items and abilities.

https://www.lexaloffle.com/jasper.php
https://www.lexaloffle.com/bbs/?cat=5

. . .

@merwok was kind enough to show me a list and I see one package there that was not yet mentioned, called, "NEKO PUZZLE." available for download and free from ZEP. I just tried it and it runs fine in Windows 10.

https://www.lexaloffle.com/neko.php

. . .

The last that I know - I've seen and have seen a bonus game that came when I purchased Pico-8 called, "SWARM RACER 3000."

You can find information on that HERE:
https://www.lexaloffle.com/swarm.php

. . .

So - reach out and support ZEP even more. With new maps to explore, puzzles to solve, and worlds to experience.

Thanks to everyone who helped me find these hidden gems !

P#100208 2021-11-16 02:02 ( Edited 2021-11-16 17:04)
[ :: Read More :: ]

hey there PICO-8 and Voxatron users!

have you ever wanted to know spooky, interesting, and fun facts about the lexaloffle website?
well, I am here to show you some!
BEFORE WE START, SOME OF THESE POSTS HAVENT BEEN TOUCHED AFTER 2010, SO PLEASE DO NOT POST IN THEM TO KEEP THEM NOSTALGIC

first off: fun username numbers!

¨wait, what are username numbers???!!1/!11¨
username numbers are the number in the URL showing what number user you are!
(Zep is no.1: https://www.lexaloffle.com/bbs/?uid=1 )

user 666: https://www.lexaloffle.com/bbs/?uid=666 @LOR

user 999: https://www.lexaloffle.com/bbs/?uid=999 @PetRawk

user 10: https://www.lexaloffle.com/bbs/?uid=10 @Gray
(notes on @Gray: Gray has NO profile picture, and seems mysterious... EDIT: image fixed!) notes on grey: grey made posts in a game by lexaloffle, chocolate castle. https://www.lexaloffle.com/bbs/?tid=24 and https://www.lexaloffle.com/bbs/?tid=23

user 99: https://www.lexaloffle.com/bbs/?uid=99 (username is not working :( )

user 100: https://www.lexaloffle.com/bbs/?uid=100 @Jumps
OK! here this is the ONLY user so far that has games, and things posted!

user 7: https://www.lexaloffle.com/bbs/?uid=7 @Turtleheart

user 2: https://www.lexaloffle.com/bbs/?uid=2 @admin

user 6: https://www.lexaloffle.com/bbs/?uid=6 @matt (thank you @dw817)

user 55555: https://www.lexaloffle.com/bbs/?uid=55555 @Deerobotr (five fives :)) haha)


FUN POSTS!

this will be the same as username #... sorry.

post 666: https://www.lexaloffle.com/bbs/?tid=666 [WIP] the forest... by @Ruzzle
post 999: https://www.lexaloffle.com/bbs/?tid=999 Blind Devil - ??? by @blinddevil
post 10: https://www.lexaloffle.com/bbs/?tid=10 by @admin (i am guessing it was a test post)
post 99: https://www.lexaloffle.com/bbs/?tid=99 soje023´s Gardens 4 by @soje023 for @zep´s zen puzzle garden
post 100: https://www.lexaloffle.com/bbs/?tid=100 Turtleheart´s new animation wiki by @Turtleheart (user 7)
post 7: https://www.lexaloffle.com/bbs/?tid=7 [thread not found]
post 1: https://www.lexaloffle.com/bbs/?tid=1 [thread not found]
post 200: https://www.lexaloffle.com/bbs/?tid=200 LEX500 by @zep (last comment 2010)
post 300: https://www.lexaloffle.com/bbs/?tid=300 Editor Suggestions (voxatron) by @kavika
post 88: https://www.lexaloffle.com/bbs/?tid=88 I don't know what this is lol by zep
starting point of PICO-8: https://www.lexaloffle.com/bbs/?pid=101089 by zep

if there are any you find that are interesting in number or what is in it, post it in the comments!
thanks, sandwichblamwich

P#100187 2021-11-15 22:59 ( Edited 2022-04-05 20:42)
[ :: Read More :: ]

While I addressed this earlier. I thought I would get more into detail with this post.

Now I'm pretty sure a great many of you just run PICO8.EXE or click the icon to get it going, but if you check the online instructions found HERE:

https://www.lexaloffle.com/dl/docs/pico-8_manual.html#PICO_8_User_Manual

You will see you can create a BATCH file that changes the very way you interact and view Pico-8, definitely taking full advantage of your screen margins.

For instance, this is one I created for myself, "p8.bat"

@start pico8.exe -software_blit 0 -gif_len 240 -windowed 1 -width 702 -height 650 -draw_rect 10,5,682,640 -sound 128 -music 128 -pixel_perfect 0 -desktop c:\david\Pico-8\pico-8_win32!snaps -home c:\david\pico-8\pico-8_win32 -foreground_sleep_ms 0 -background_sleep_ms 1000 -accept_future 1 -gui_theme 1

We can go through it if you like.

"@"

means to hide this when run in batch, the mess of text above will not appear.

"start"

means to run this batch file but once it's complete CLOSE this DOS window, don't leave it open.

pico8.exe

is of course your main executable.

-software_blit 0

This will use your GPU to render the screen instead of rendering it with slower GDI.

-gif_len 240

When you record a GIF video, you normally only get so much time to do so. This gives you up to 4-minutes. I highly recommend VIRTUALDUB Freeware video editor to fine-tune your Pico-8 GIF before posting it.

-windowed 1

This creates a window you can see in amongst your others already open. If set to zero then it will take the full-screen where all you can see is Pico-8 and nothing else.

-width 702

Set the exact window size across. For my 1280x720 display I have found 702 to cover what I need.

-height 650

Set the exact window size down. For my 1280x720 display I have found 650 to cover what I need.

-draw_rect 10,5,682,640

This is a little complex. It specifies the exact location within the window you've created with your -width and -height - where precisely the Pico-8 display will appear and at what size. Experimentation is key.

-sound 128

This makes sure Pico-8 is as loud as it can be. Obviously you can adjust your system's volume (or just turn the knob on your speaker) to make it quieter.

-music 128

Much like -sound this makes it as loud as can be.

-pixel_perfect 0

Pixel Perfect turned OFF ensures you can have a slightly longer across pixel than down, that is if you configure your screen to do so. It's personal preference. As we have widescreen monitors today I like to give a few pixels extra across per pixel to compensate.

-desktop c:\david\pico-8\pico-8_win32!snaps

Any pictures or videos you save will appear in this directory.

-home c:\david\pico-8\pico-8_win32

This will tell where to store important directories such as:

backup ... any time you save your program a backup copy is kept here.
bbs ... this is used to keep track of your favorites for SPLORE.
cdata ... this has the save game location for any cart that uses the cartdata() command.
cstore ... this has the save game location for any making use of the cstore() command.
demos ... this directory has every .p8 demo that comes pre-packaged with Pico-8.

-foreground_sleep_ms 0

Tells how many milliseconds to give time back to your system. If you use zero, provided there are no other higher priority tasks running, your Pico-8 cart will run maximum speed and efficiency. Only increase this # if you are experiencing too much CPU usage.

-background_sleep_ms 1000

This number may be too high for you. Try it out and click outside the Pico-8 frame and then move the mouse in it. You will see the whole Pico-8 system grinds to a halt moving the cursor only once every second.

accept_future 1

This will allow you to load any Pico-8 cart that may have been written with a future version of this particular Pico-8 engine.

-gui_theme 1

One will give you brighter colors whereas zero the default color brightness.

. . .

And there you have it !

There are many other pico-8 configuration options available. Be sure to examine them all as seen in the documentation link above.

Take time out to discover BATCH files to facilitate and enhance your Pico-8 experience and access. And of course you can run as many copies of Pico-8 as you choose. I often have 2-3 running in the background to help me with my graphics, ASCII set, and coding.

Hope This Helps !

P#100181 2021-11-15 20:44 ( Edited 2021-11-16 02:50)
[ :: Read More :: ]

Two things really.

The first is pretty straight-forward.

If you look at your web address and see ?cat=7 at the end, you are not getting the full picture of Pico-8 posts ! Remove that, change it to:

https://www.lexaloffle.com/bbs/

and reload to see more than just carts.

The 2nd is the rub. I want to create a function.

The function has 3-arguments.

First is the number entered, second is the low end number, third is the high end number.

What you want to do is return a value based upon the three where the 1st wraps neatly around the 2nd and 3rd.

So if for instance you had (-1,0,7)

The result would be 7.

If you had (8,1,6)

The result would be 2.

Now before you dive head on into this understand it is more complex than it seems. Here for instance are some people trying to solve it. But by reading it, it certainly left me in the cold.

https://stackoverflow.com/questions/707370/clean-efficient-algorithm-for-wrapping-integers-in-c

Now I THINK I could write one myself where the number of iterations would be based upon the absolute value range of the initial value from the edges, but that would be slow and cumbersome. And if you had numbers up to a thousand for instance it would be very slow indeed.

What is your perfect fast and small Pico-8 code for this tricky programming question ? And yes this would doubtless aid any other programmers who see it; full credit to you. We could all use an efficient function for this.

P#100171 2021-11-15 18:37 ( Edited 2021-11-15 20:45)
[ :: Read More :: ]

Cart #disco_mouse-1 | 2021-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

I've published the cart here: https://www.lexaloffle.com/bbs/?tid=45757

P#100157 2021-11-15 04:49 ( Edited 2021-12-19 18:38)
[ :: Read More :: ]

Cart #kamegamana-0 | 2021-11-14 | Code ▽ | Embed ▽ | No License
7

TO LOAD THIS CART IN IMMEDIATE MODE TYPE:

load #kamegamana

@zep as you know has made many changes to the ASCII character set since Pico-8 first came out. I did not see a cart that shows all the ASCII characters let alone the newest ones. So here you have one I wrote.

Also you can continue to work on your main code and run this in a new Pico-8 environment.

Yep, you can run more than one copy of Pico-8 and refer to this as needed when you are working on your code with ALT-TAB to swap between Window tasks.

And there are some special characters you can try right now. For instance once the table is up you will notice a BELL on character 7.

Try it out. In your code or immediate mode type out:

?chr(7)

Ha, I remember reading my first Apple ][ manual and it worded right in there after you typed out the example of print chr$(7)

HOPE THAT DIDN'T SCARE THE CAT.

Well we're beyond that now, but feel free to try out the table. Press (O) to progress through the 4-pages and (X) to swap between decimal and hexadecimal notation.

The extra characters after the bell in YELLOW are Backspace, Tab, ENTER, Home, and the ESCAPE key.

If you look in the sprite set you'll see a set of super skinny hexadecimal characters. Even then I couldn't put 8-across which is what I was shooting for. I may use that set somewhere else later though.

You can also use this table as a quick study for matching hexadecimal digits with regular decimal up to 255. Press (X) to swap between the two.

The cart features a new effervescent effect I was playing with. Fizzy ! And you don't even need a glass of Sprite to do it. :)

Enjoy !

P#100125 2021-11-14 18:28 ( Edited 2021-11-14 18:42)
[ :: Read More :: ]

I recently bought a Pico-8 license and am trying it out. I started with a few simple generative art pieces.

This one looks fine for being published, so here it is.

It draws multiple, randomly colored concentric circles on a randomly colored background.

Controls are easy:

  • X for a new randomization
  • O for showing the circle count
  • Up for increasing circle count
  • Down for decreasing circle count

Cart #bdewuyari-0 | 2021-11-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

P#100121 2021-11-14 17:26
[ :: Read More :: ]

Cart #picofury-0 | 2021-11-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
16

This is a demake of Sega's first colorized vector scan arcade game Space Fury.

You must fight with alien commander's entire fleet. Occasionally attach weapons to increase your firepower.

Since I didn't like some designs of Space Fury the gameplay had been changed a bit :

  • You can always dock with weapons after the wave.

  • instead of the fixed screen the camera chases the player so you can always see the enemies ahead.

  • enemy ships' merging point is displayed.

Pressing O in the title screen to switch the control type.
Classic is same as the original, and modern rotates the ship in time pilot style.

Anti-aliased vectors by elice and freds72.

https://www.lexaloffle.com/bbs/?pid=49754

P#100106 2021-11-14 07:50 ( Edited 2021-11-14 07:50)
[ :: Read More :: ]

Cart #snailgamep8-0 | 2021-11-14 | Code ▽ | Embed ▽ | No License
4

P#100097 2021-11-14 02:24
[ :: Read More :: ]

No-one likes to be a whistle-blower. Absolutely no-one. I am hoping I am not being one here.

We are all familiar with @zep's Pico-8 boot process. The rainbow sweep, logo, icon, and audio trill.

P8 for the cellphone is a near flawless Pico-8 emulator which runs Pico-8 carts. It does include Zep's opening logo and trill. Carts are added from the Lexaloffle website, which of course is home to Pico-8. You cannot add carts manually by uploading either from your HD or external source.

And that's fine. However I did notice on Tac-08 for the RG-350 - it does NOT show the rainbow boot pattern nor show the opening Pico-8 icon, the text on black, nor the audio trill we are so familiar with.

Importing carts to Tac-08 is a matter of uploading either the .P8 or .P8.png to your RG-350. It bypasses the need to go to Lexaloffle for these.

It shows instead a white screen with text and no sound opening. It lingers for a second. Then the cart begins.

Which is fine. =IF= it's not a hacked version of Pico-8. I just didn't know if @zep was aware of this and - should it not include his animated opening not just for copyright but identification purposes ?

P#100061 2021-11-13 20:27
[ :: Read More :: ]

Cart #monochromeninja_trapped-5 | 2021-11-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

I made a short puzzle game! This is the first time I have finished a PICO-8 game, so I'm very happy about it. :D

Version 1.4 -- fixed bug with diagonal movement leading to clipping (thanks to an IRL friend)
Version 1.3 -- fixed bug with loading on boundaries of room (THANK YOU @dw817)
Version 1.2 -- fixed bug with load when no keys (yet again thanks to @dw817)
Version 1.1 -- fixed bug with load (again thanks to @dw817)
Version 1.0 -- fixed bug with load (I was using 0-based indexing accidentally -- oops!) Thanks for reporting this bug @dw817!

P#100042 2021-11-13 17:17 ( Edited 2021-11-18 21:55)
[ :: Read More :: ]

Cart #boingball-2 | 2021-12-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Amiga Boing Ball is my first ever contribution to the Pico8 community. It's a recreation of the iconic Amiga Boing Ball scene. It's my plan to update the cartridge from time to time (i've some nice ideas)

ToDo / Coming soon:

  • Animated Boing Ball
  • Background Music
  • Amiga CLI loading animation
  • SoundFX for "Inserting Disc"

    and many more. AAMMMIIGGGAAAA!!!!!

What's New in THIS version:

  • Some GFX enhancment (Ball is more round)
  • Amiga Logo
P#100040 2021-11-13 16:55 ( Edited 2021-12-30 22:09)
[ :: Read More :: ]

I've recently set up a proper PICO-8 handheld for myself, and I've run into a bit of an issue with games purchased from Itch.io and etc. A lot don't supply a Raspi build, and for those that do, it'd be a little bit of a hassle getting them to work when you've got a closed setup without a desktop. Sure, most of those carts are also on the BBS, but there's a fair few that aren't. Plus, either way, it feels slightly nicer to use the version you paid for.

It'd be nice to be able to run these carts in regular P8, with the editor and save commands locked off, or having to load the .pod via the command line in the first place so the editor isn't even loaded. It would also have the added benefit of making multicart games a single file, which could be really convenient for a lot of setups. It'd also have the benefit of making any exported carts playable on other platforms down the line, say if P8 gets a native mobile version.

People seem to most often not supply a p8.png as security, in a way. Not wanting others to see / mess with your code, or otherwise play your game for free if it's paid only. Which I personally fully respect, but I'm sure some may disagree. Thus why I feel locking them to read-only is necessary.

@zep

P#100021 2021-11-13 03:43
[ :: Read More :: ]

I was just trying out both P8, an APP to run Pico-8 carts run on cellphone, and Google Chrome for my cellphone. I was trying out Pico-8 apps that are designed to let you view and use the keyboard - yet they do not show a keyboard.

This is not so much a question as it is information to people developing Pico-8 carts for the cellphone and Android experience. That the keyboard might not be appearing for them. Only the arrow keys, (A), (B), and the START button.

Now years ago I wrote a fairly comprehensive keyboard routine before we actually had the keyboard available for Pico-8.

https://www.lexaloffle.com/bbs/?tid=27874

So what does it mean ? Well to be truthful the one I wrote used both arrow keys (A) and (B) or optional mouse. While on my cellphone it works fine for touch screen it is pretty hard to see and touch the tiny buttons that make up letters of the keyboard, I think I'm going to have to write something different.

How about you ?

Does the full QWERTY keyboard appear for you in Pico-8 on your tablet, Android, or cellphone?

P#100016 2021-11-13 00:28 ( Edited 2021-11-13 00:28)
[ :: Read More :: ]

Cart #ponerimiwa-0 | 2021-11-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10


TO LOAD THIS PICO-8 CART
in immediate mode type out:

#load ponerimiwa

Hello. There have been a few picture compressors running around Pico-8 haven't there ? And a good chunk of them years ago were written by myself.

Well with inspiration in seeing code from @JadeLombax and others, I believe I have come up with a very perfect compressor. For one thing is it does not compress 4-bit, 5-bit. Not even 6-bit or 7-bit ! No it compresses pretty darned close to 8-bit. And in strings !

You can find our conversation HERE:

https://www.lexaloffle.com/bbs/?tid=45300

So what does it mean ? Well it means you're gonna get more bang for your byte than any of my previous 6-bit and even 7-bit compressors.

Included in this cart are images from some popular NES and Sega games to demonstrate its ability.

Run the cart to get the full 50 cent tour.

What separates this from most compressors though is the ability to CHOOSE the number of colors you want to compress. Naturally the less colors there are in your picture, the greater the compression.

The compressor and decompressor are pretty compact in themselves with the compressor at 152-tokens and the decompressor at 98-tokens.

Instructions are fully included in the cart. As always if you have any questions, comments, or kerosene :) feel free to enter them below.

P#100012 2021-11-12 23:25 ( Edited 2021-11-13 03:47)
[ :: Read More :: ]

Cart #birdswithguns-5 | 2023-02-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
438

Birds With Guns

An Owl-some Roguelike Twin-Stick Shooter

Are you ready to have a quacking time? Toucan play this egg-citing game right now! Made by an im-peck-able team of quail-ified developers, you're gonna have no egrets.

Evil Robofox has captured all the birds to steal their eggs. The bird kingdom is counting on you to save them!

Controls:

Keyboard + mouse mode:

Arrow keys or ESDF: Move
Left click: Shoot
Scroll: Switch weapon
P or Enter: Pause

Keyboard only mode:

Arrow keys or ESDF: Move
X: Shoot (V or M also work)
C: Switch weapon (Z or N also work)
P or Enter: Pause

Birds With Guns is a passion project made by a bunch of friends over the course of a vacation. If you found it fun and wish to give us a tip, an offline version is available for download for the price of a donut 🍩 on itch.io :)
https://yolwoocle.itch.io/birds-with-guns

@Yolwoocle : Code and Art
Gouspourd : Code
Notgoyome : Code
@ScrubSandwich : Music
Thanks to the lovely people from the PICO-8 discord server.

Final Update now out!

Featuring 6 brand new weapons, unique bird weapons and many small gameplay improvements! :)
Thanks to everyone for playing Birds With Guns, this journey has been wild. We hope you will enjoy this small update.

P#100000 2021-11-12 19:30 ( Edited 2023-02-18 22:15)
View Older Posts